
Super basic scripts would be easy to detect in the same way that basic aimlocks are (consistently moving the mouse in the exact pattern), but beyond that it will just be more cat and mouse like all hacks. no auto jump).Īuto recoil compensation and the likes (which have been used at least in cod before), that's obviously cheating but it is hard to enforce. Even a vine mesh or something similar over critical areas would go a long way (and wouldn't mess much with lighting/aesthetics).Īs for policing external scripts, anything trivially automated should be changed, it's just poor game design (i.e. If Valve want to limit the full-map smokes, they have to start adding obstacles (ideally not skyboxes because invisible barriers are stupid). Aliasing multiple commands is fundamental to the fps scene. Back when '_special' and 'wait' were in, they might have had a point.Īnders' jumpthrow idea is cute but is really fixing a non-issue. jumpthrows), and a lot of pros are just whingy. What can currently be accomplished in-game is all fine (i.e. I think a lot of the people who feel the opposite way aren't or never have played the game at a high level and want to lower the skill ceiling. That's just my opinion as a veteran player though. If pros can't figure out how to smoke window on mirage from T spawn consistently without a jump throw, then they shouldn't be able to do it at all. They might not be as easy, but that doesn't mean they can't be done. Competitive players can find replacement smokes just like we did for over 10 years before GO came along. And I don't accept "well what about all these cool smokes people wouldn't be able to do?!" as a valid response. I don't see why we should be allowed to use a script to do multiple actions at once and lower the skill ceiling even more in this game. I remember spending hours upon hours finding and learning new smokes to use. I think leagues should ban the use of scripts that affect game play like they did in previous versions. I don't think valve should do anything to "fix" this issue. Maybe it's because I'm old, and have played competitively for so long, but I don't see how anyone could think jumpthrow scripts are okay in a competitive setting. No jump throws, no bhop, nothing that allowed you to do two actions at once.

No scripts that affected game play were allowed (so buy binds were ok).

It didn't come up because it wasn't permitted in any leagues (and since there was no MM, it wasn't an issue for casual players). 963 xhociiīIG WIN CHALLENGE AM SAMSTAG BIS IN DEN BR.

1,069 SaulloĪL/ENG] 5she e sert GIVEAWAY > !give. Practicing for iem cologne, our first cs2. 3,342 Gaulesīdengue, david1341, MalhaVacas.

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